haptikOS: the Code
Behind ROBOT
DEXTERITY
HAPTIK_OS is the software ecosystem behind Haptikos. It connects exoskeleton capture, calibration, data streaming, APIs, ROS2, simulation bridges, and SDKs — turning human dexterity into robot-ready pipeline for teleoperation, training, and benchmarking.
01/ HAPtikos App YOUR CONTROL
CENTER FOR
DEXTERITY
CAPTURE
  • Device setup & data streaming Connect Haptikos Exoskeletons, monitor device status, and stream calibrated hand data into robotics workflows.
  • One-Pose Calibration and Profile Management Calibrate each operator once, save their profile, and reload it instantly for repeatable demonstration sessions.
  • Motion Recording and Playback Record, replay, and inspect hand demonstrations before sending them to mapping, simulation, or training pipelines.
02/ Haptikos SDKs
BUILD ON HAPTIKOS DATA
Haptikos SDKs give developers access to captured hand data and the tools to build on top of it — from robotics pipelines to XR training applications. Robotics SDK: Connect Haptikos data to robot systems, simulation environments, and learning pipelines. Use APIs, ROS2, and NVIDIA Isaac Sim integration to teleoperate robotic hands, map demonstrations across embodiments, and prepare data for training and benchmarking. Unity SDK: Build XR training, simulation, and visualization applications with Haptikos motion and haptic capabilities. Use hand tracking, haptic feedback, gestures, and interaction tools for immersive workflows.
02.01/ SDKs' components
ROBOTICS SDK
UNITY SDK
Haptikos-Based:
Build highly accurate grab interactions quickly, powered by the precision tracking of Haptikos gloves. Ideal for applications that demand reliability and control.
Physics-Based:
Integrate advanced physics like gravity and friction into interactions. The SDK lets users feel virtual objects as if they have real-world properties, heightening immersion and intuitive engagement.
Pre-Built Haptics Library:
Access ready-made libraries for notifications (e.g., UI interactions) and haptic effects (e.g., feel a heartbeat or a water drop), making immersive feedback simple to implement.
Haptikos-Based:
Build highly accurate grab interactions quickly, powered by the precision tracking of Haptikos gloves. Ideal for applications that demand reliability and control.
Custom Haptics Creation:
Design and fine-tune your own haptics in Unity, adapting sensations precisely to fit your application’s needs. Haptik_OS makes it easy to bring unique tactile experiences to life.
hptk SDKS

COMPONENTS
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